Introduction
Update 3.4, officially named Clean Cut, was a minor update, only adding a few features and a lot of tweaks and balancing.
Notable additions and changes
- NEW - Tailor’s Daughter
- New NPC that can be found in the same room as the Tailor, which lets the player freely change between heads.
- NEW - Sewing Scissors and Giant Comb
- Two new weapons, given to the player by the Tailor and Tailor’s Daughter.
- REWORK - Training Room
- Added a bunch of quality of life changes to the Training Room.
Screenshot of the Tailor room.
A full list of changes can be found on the Dead Cells Wiki.
What I worked on
Training Room reworks
The Training Room changes had been on the backburner for a while at this point. Some features had been requested by the community for a while, while others were intended to be there since update 2.5 and it was decided that 3.4 was the right update to add them.
As I was the main programmer on the Training Room, I also took care of all the reworks and improvements.
We added a new menu that lets the player freely spawn any weapon they want, instead of them having to choose a randomly generated set.
Weapon selection in the Training Room, before and after the update.
Next to the weapon selection, we added a new interactable object that allows the player to choose a specific amount of stats. Before the update, they would always be at base stats, with no way of increasing them.
With the ability of increasing their stats, we also needed a way to increase the enemies’ stats. For that, we added another interactable object that allows the player to change the difficulty level of the Training Room, by copying the values of an existing level.
Training Room difficulty selection UI.
To let the player experiment with more game mechanics, we added environment hazards to some of the fighting rooms.
A fighting room, before and after the update.
Finally, we overhauled the UI of the mob spawners, going from a line-based selection to a grid-based one, to improve readability.
Mob spawner UI, before and after the update.
Minor misions
- Added the Return to Castlevania bosses to Boss Rush.
- Balancing, mainly for the Return to Castlevania features.
- Bunch of bug fixes.