Melo is a mobile puzzle game, developed as our final yeah project at ICAN.
The game was first designed as a toy without any objective during the first semester, and then refined into a demo during the second semester.
Gameplay
In Melo, the player plays as a King, ordering a group of little creatures (known as Melos) around using music.
The player has access to a keyboard, with 3 rows of buttons:
- Subjects
- Action verbs
- Objects
Additionally, the “Stop” button is available to stop any ongoing order.
The keyboard and the function of each button.
Pressing those buttons will fill up an “order sentence”, that the Melos will then execute.
The goal of the player is to, in each level, bring enough Melos and the King to the exit.
Artistic direction
Concept arts for the environment.
Team
- Abigaëlle Batt - Artistic Direction, 3D and 2D Art
- Quentin Coppola - Sound Design
- Luca Delfino - Sound Design
- Raphaël Martin - System Programming
- Orso Philipponnat - Gameplay Programming, Tech Art
- Jules Retaud - Game Design, Level Design